hello.. This is Game environment. Finish With Mantel Ray material, lighting and Render. this is high poly model.
This Render is wire frame and Ambient Occlusion Pass on my game Environment.
hello.. This is Ethnic Environment. Finish With Mantel Ray material, lighting and Render. this is high poly model.
this is my ethnic work second render
This Render is wire frame and Ambient Occlusion Pass render.
hello.. This Environment is my Second Project in Architecture Base. Finish With Mantel Ray material, lighting and Render. this is high poly model.
This Render is Ambient Occlusion Pass .
hello.. This Interior is my First Project in Architecture Base. Finish With Mantel Ray material, lighting and Render. this is high poly model.
This Render is wire frame and Ambient Occlusion Pass .
hello.. This Exterior is my First Project in Architecture Base. Finish With Mantel Ray material, lighting and Render. this is high poly model.
This Render is wire frame and Ambient Occlusion Pass .
hello.. This Environment is my second Project in Exterior View Environment. Finish With Mantel Ray material, lighting and Render. this is high poly model.
3DS MAX WORK IN - V-RAY
hello.. This Interior is Finish With V- Ray material, lighting and Render. this is high poly model.
hello.. This Environment is my First Project in Game environment. Finish With V-Ray material, lighting and Render. this is Low poly model.
This Render is wire frame and Ambient Occlusion Pass on my game Environment.
this is my Hummer car modeling and v-ray rendering.